He is not a pushover like the Hag is, has an extra turn for securing deathblows on heroes left on the stake, hits a lot harder and has far more annoying mechanics compared to hag's stress-attacks which barely tickle. Meanwhile, the Fanatic - which many tag as Hag 2.0 - is literally the hardest boss in the game. Updated We take a look at party builds for Darkest Dungeon and how to get the most out of the classes you choose. But if you do (and have good projection), it works out better in the end thanks to the poor design. Shes more difficult than she looks, mainly for two reasons: she resides in the backline of the team, where most frontliners have a difficult time. I mean, you are simply not meant to leave them in there. The Hag boss resides in the Weald dungeon. If you take too long, the hero will be expunged from the pot on 0 health and risk being slain by her AoE. You're just hitting the boss while ignoring its very obvious gimmick, which is pretty standard. The difference is that you're not actually doing anything special, such as using Flare against Wilbur. The fight was not designed for a hero to be immediately decommissioned while you enjoy a 1-3 round DPS race - but by acting like it is, you cheapen her gimmick for your own benefit, thus it is cheesy. I wouldn't class that as a cheese really.
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